In my childhood, I owned an Amstrad CPC 6128 computer and played a game called Roland which I found boring. This led me to decide to write my own game, so I went to a second-hand shop with my grandmother and found a book on how to write a fantasy game. However, I was not interested in fantasy and had to manually type out the code from the book without Google or copy-paste capabilities. This process was time-consuming and tedious, but I persevered until I encountered a syntax error which I couldn’t fix. Distraught, I called a support number listed in the book and learned that the game was faulty due to a typo. This experience shaped my low tolerance for fantasy and influenced my subsequent career.